![the ascent mission list the ascent mission list](https://theascent.wiki.fextralife.com/file/The-Ascent/prison-break-side-mission-the-ascent-wiki-guide.jpg)
The Ascent's city is catnip for digital flâneurs. It's easy to get lost, even when following the breadcrumb trail laid out by the HUD, and I don't mind one bit. The arcology's hub districts are a battle royale of adboards and Hangul script, a chaos of screens and reflections filtered through smog, the interweaving paths of delivery drones and the shuffling bodies of hundreds of weary NPCs. And how about that lighting? Polluted, gauzy, shifting, overwhelming. Each store is a delicate little treasure box, the lid peeling away when you step inside - neatly patterned with wares, like chips filling a circuit board. Open air markets of steam, textile and clanking metal.
![the ascent mission list the ascent mission list](https://guides.gamepressure.com/ascent/gfx/word/1238095437.jpg)
Fortified holes-in-the-wall staffed by philosophical robots. Soylent-green pharmacies and 24 hour kiosks with the fading aura of an impending hangover. Seriously, you never saw such shops! Armouries fringed by spinning, wireframe weapons.
![the ascent mission list the ascent mission list](https://theascent.wiki.fextralife.com/file/The-Ascent/journalloadout-tutorial-combat-general-the-ascent-wiki-guide-300.jpg)
It's probably the lockdown talking, but I want to live in them.